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RUST ANALYTICS
LIVE36,793PLY11,503SRV
QUOTE 83.190.130.89:28025 Offline checked 3d ago

Local RaidLab (flat, public build)

moddedoxide
Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#16,709
742 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average31/999−7−17.5%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 86 on average118/999+4+3.9%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average52/150+10+22.4%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 32 on average11/100+2+26.9%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average8/100+4+81.1%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average24/100+12+94.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local RaidLab (flat, public build)?

No gather rate is given in the name of Local RaidLab (flat, public build). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Population

What is the rank of Local RaidLab (flat, public build)?

In the top 71% of all ranked servers, Local RaidLab (flat, public build) is #15,967 on player hours over the last seven days.

How full is Local RaidLab (flat, public build)?

Right now, Local RaidLab (flat, public build) is offline; the last sighting was 3 days 4 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does Local RaidLab (flat, public build) schedule its wipes?

There are too few wipes on record for Local RaidLab (flat, public build) to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 12 hours.

Server Info

What is the location of Local RaidLab (flat, public build)?

There is no region published for Local RaidLab (flat, public build). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 83.190.130.89:28025.

What Rust version is Local RaidLab (flat, public build) running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Local RaidLab (flat, public build). The protocol has to match for you to join, and Steam applies that update.

How reliable is Local RaidLab (flat, public build) and is it currently online?

Offline at this moment: Local RaidLab (flat, public build). Last seen 3 days 4 hours ago. 14% is its uptime for the last 7 full days, 24 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

What is the meaning of the tags on Local RaidLab (flat, public build)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Local RaidLab (flat, public build) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local RaidLab (flat, public build)?

On Rust Analytics, Local RaidLab (flat, public build) matches these lists: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Local RaidLab (flat, public build)?

The console route: start Rust, press F1, enter client.connect 83.190.130.89:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.