RustSetup - Dev Build
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #17,122 top 71%
- Rank · 7d ago
- #15,576 ▼1546 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 【南瓜】Build-TestEA · groups of 8+ · 10 on average | 26/101 | ▲+17+197.1% | |
| 2 | Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 4 on average | 5/25 | ▲+3+122.2% | |
| 3 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average | 183/999 | ▼−1−0.3% | |
| 4 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average | 55/999 | ▼−11−17.1% | |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 20/100 | ▼−7−25.0% | |
| 6 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 25/100 | ▼−6−18.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on RustSetup - Dev Build?
No gather rate is given in the name of RustSetup - Dev Build. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on RustSetup - Dev Build?
RustSetup - Dev Build uses a procedural map, which the game generates.
Population
What is the rank of RustSetup - Dev Build?
For the last seven days, RustSetup - Dev Build holds rank #17,122 on player hours, in the top 71% of all ranked servers.
How full is RustSetup - Dev Build?
Right now, RustSetup - Dev Build is offline; the last sighting was 11 days 2 hours ago.
Wipe Cycle
On what cycle does RustSetup - Dev Build wipe?
No rhythm can be told for RustSetup - Dev Build yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 11 days 2 hours old.
Server Info
What is the location of RustSetup - Dev Build?
No region is published by RustSetup - Dev Build. Rust Analytics reports the location a server claims, not the machine's actual location. 83.79.210.93:28015 is its address.
RustSetup - Dev Build runs which version of Rust?
The version in use at RustSetup - Dev Build: Rust network protocol 2635 and build 168909, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is RustSetup - Dev Build up, and how consistent is its uptime?
RustSetup - Dev Build is down. The last time we saw it was 11 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 November 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on RustSetup - Dev Build?
These tags are published by RustSetup - Dev Build and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does RustSetup - Dev Build show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature RustSetup - Dev Build: Rust build and creative servers and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to RustSetup - Dev Build?
Type client.connect 83.79.210.93:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.