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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 85.131.248.103:28015 Online checked 3m ago

JP PVE -The Walking Dead- RandomRaid LevelSkill

moddedoxidepve
Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
#13,900
2261 places down
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
28 Oct 2026
no hostname published

Players

0123413:1013:3513:5514:2014:4015:05

Every five minutes, from the Steam server list.

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct31 Oct3 Nov5 Nov8 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Wed 28 Oct, 09:13 UTC15d ago 1 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 80 on average95/100+6+7.3%
2[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 46 on average43/100+1+3.0%
3Japan Tokyo - Hard PvE|BPdrop|JPEA · groups of 16+ · 46 on average78/100+30+63.6%
4QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 41 on average61/100+27+79.4%
5[JP][PvE]ゆるラス☮YURU RUSTEA · groups of 12+ · monthly · 26 on average42/75+21+100.8%
6[JP][PVE] パグさば Pug-Server ver 28 | 11/6~EA · groups of 16+ · 24 on average31/100+13+68.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on JP PVE -The Walking Dead- RandomRaid LevelSkill?

No gather rate appears in the name of JP PVE -The Walking Dead- RandomRaid LevelSkill. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Which map is played on JP PVE -The Walking Dead- RandomRaid LevelSkill?

JP PVE -The Walking Dead- RandomRaid LevelSkill uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Activity

What is the rank of JP PVE -The Walking Dead- RandomRaid LevelSkill?

In the top 70% of all ranked servers, JP PVE -The Walking Dead- RandomRaid LevelSkill is #16,161 on player hours over the last seven days.

How full is JP PVE -The Walking Dead- RandomRaid LevelSkill?

0 of 20 slots on JP PVE -The Walking Dead- RandomRaid LevelSkill are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at JP PVE -The Walking Dead- RandomRaid LevelSkill?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

When does JP PVE -The Walking Dead- RandomRaid LevelSkill schedule its wipes?

No rhythm can be told for JP PVE -The Walking Dead- RandomRaid LevelSkill yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 15 days 5 hours.

Server Info

What is the server location for JP PVE -The Walking Dead- RandomRaid LevelSkill?

No region tag is published by JP PVE -The Walking Dead- RandomRaid LevelSkill, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.131.248.103:28015 is its address.

Is JP PVE -The Walking Dead- RandomRaid LevelSkill performing well?

Server fps over the last 48 hours: 76 on average, 29 at the lowest. At its peak it held 129,562 entities: buildings, deployables and the rest of the world. Up to 5,954 MB of memory was used. A climbing entity count plus low fps is the lag players report.

JP PVE -The Walking Dead- RandomRaid LevelSkill is on which Rust version?

Rust network protocol 2635 and build 168909 on Linux is what JP PVE -The Walking Dead- RandomRaid LevelSkill runs. Joining requires the same protocol on your game, which Steam updates.

Is JP PVE -The Walking Dead- RandomRaid LevelSkill up, and how consistent is its uptime?

The server is live: JP PVE -The Walking Dead- RandomRaid LevelSkill is online. The reported uptime puts its last restart at about 13 days 14 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 28 October 2026.

Tags & Filters

How should you interpret the tags on JP PVE -The Walking Dead- RandomRaid LevelSkill?

These tags are published by JP PVE -The Walking Dead- RandomRaid LevelSkill and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

JP PVE -The Walking Dead- RandomRaid LevelSkill appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include JP PVE -The Walking Dead- RandomRaid LevelSkill: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What steps do I take to join JP PVE -The Walking Dead- RandomRaid LevelSkill?

The console route: start Rust, press F1, enter client.connect 85.131.248.103:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Slot count: 20.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.