Rusty Sack
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,317 top 70%
- Rank · 7d ago
- #15,648 ▲331 places up
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 15 on average | 5/100 | ▼−4−45.5% | |
| 2 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 4 on average | 5/100 | ▲+1+13.2% | |
| 3 | Alone & AfraidOC · no group limit · biweekly · 3 on average | 0/50 | ▼−2−100.0% | |
| 4 | The Rusting Dead | Zombies | HardcoreNA · no group limit · monthly · 2 on average | 3/100 | ▲+1+38.5% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average | 1/50 | ▪+0−29.4% | |
| 6 | JT | US XXL | Monthly Hardcore | WIPED 11/5NA · no group limit · monthly · 1 on average | 1/100 | ▲+1 |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rusty Sack?
No gather rate appears in the name of Rusty Sack. The server does not state any group limit. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rusty Sack?
Rusty Sack uses a procedural map, which the game generates.
Activity
What is the rank of Rusty Sack?
In the top 70% of all ranked servers, Rusty Sack is #15,317 on player hours over the last seven days.
What is the population on Rusty Sack?
At present, Rusty Sack is offline; the last sighting was 25 days 10 hours ago.
Wipe Schedule
How often does Rusty Sack wipe?
The record holds too few of Rusty Sack's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 25 days 10 hours old.
Server Overview
Where can Rusty Sack be found?
No region is published by Rusty Sack. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.190.159.123:12200.
Rusty Sack runs which version of Rust?
The version in use at Rusty Sack: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rusty Sack?
No response from Rusty Sack. It was last seen 25 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 18 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Rusty Sack?
The game's server browser reads gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Slot count: 50; ts0 (Group limit): The team system is off; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Rusty Sack publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Rusty Sack appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rusty Sack: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Joining the Server
How can I connect to Rusty Sack?
The console route: start Rust, press F1, enter client.connect 85.190.159.123:12200. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.