Local Theory Test - No EAC
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,772 top 61%
- Rank · 7d ago
- #5,427 ▼8345 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 21/300 | ▼−11−33.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 20/245 | ▪+0−1.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▪+0−0.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 0/1000 | ▼−5−100.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−14−56.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Theory Test - No EAC?
No gather rate is given in the name of Local Theory Test - No EAC. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.
Activity
What is the rank of Local Theory Test - No EAC?
For the last seven days, Local Theory Test - No EAC holds rank #13,772 on player hours, in the top 61% of all ranked servers.
How many players does Local Theory Test - No EAC have?
Right now, Local Theory Test - No EAC is offline; the last sighting was 7 days 20 hours ago.
Wipe Schedule
What can you expect on wipe day for Local Theory Test - No EAC?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Local Theory Test - No EAC wipe?
No rhythm can be told for Local Theory Test - No EAC yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 1 hours old.
Server Details
Where can Local Theory Test - No EAC be found?
No region is published by Local Theory Test - No EAC. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 92.253.213.13:28015 is its address.
Local Theory Test - No EAC runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what Local Theory Test - No EAC runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Local Theory Test - No EAC?
Local Theory Test - No EAC is down. The last time we saw it was 7 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Tags & Filters
How should you interpret the tags on Local Theory Test - No EAC?
These tags are published by Local Theory Test - No EAC and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Local Theory Test - No EAC appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Local Theory Test - No EAC matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join Local Theory Test - No EAC?
Type client.connect 92.253.213.13:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.