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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 93.165.242.31:28815 Offline checked 8d ago

build test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,820
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
9999 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Nov5 Nov6 Nov8 Nov9 Nov10 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【南瓜】Build-TestEA · groups of 8+ · 10 on average23/101+14+162.9%
2Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 4 on average5/25+3+122.2%
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average182/999−2−0.9%
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average55/999−11−17.1%
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average21/100−6−21.2%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average25/100−6−18.5%

Quick answers

from the figures on this page

Map and Rules

How is build test configured in terms of rules and settings?

No gather rate is given in the name of build test. 9999 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

What is the current map on build test?

The game generates the procedural map on build test.

Population

Where does build test sit in the rankings?

For the last seven days, build test holds rank #16,820 on player hours, in the top 70% of all ranked servers.

How full is build test?

Right now, build test is offline; the last sighting was 8 days 22 hours ago.

Wipe Frequency

How often does build test wipe?

There are too few wipes on record for build test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 8 days 22 hours old.

Server Info

What is the location of build test?

No region is published by build test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.165.242.31:28815 is its address.

What Rust version is build test running?

The build is Rust network protocol 2635 and build 168909 on Windows, running on build test. Joining requires the same protocol on your game, which Steam updates.

How reliable is build test and is it currently online?

build test is down. The last time we saw it was 8 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 3 November 2026.

Tags and Rankings

How should you interpret the tags on build test?

Published by build test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts9999 (Group limit): 9999 is the maximum team size; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

build test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include build test: Rust build and creative servers and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join build test?

The console route: start Rust, press F1, enter client.connect 93.165.242.31:28815. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts9999

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts9999
Group limit 9999 is the maximum team size.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.