Devblog 301 LAN
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,363 top 71%
- Rank · 7d ago
- #15,784 ▼579 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average | 12/200 | ▼−2−14.3% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 59/200 | ▼−8−12.6% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 40 on average | 41/200 | ▲+6+18.6% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 24/300 | ▪+0−0.3% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average | 16/200 | ▼−13−44.0% | |
| 6 | MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average | 11/50 | ▼−4−27.9% |
Quick answers
from the figures on this pageServer Rules
How is Devblog 301 LAN configured in terms of rules and settings?
No gather rate appears in the name of Devblog 301 LAN. The default group size of 8 players applies here. pve is the mode, no combat against other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Devblog 301 LAN?
Devblog 301 LAN uses a procedural map, which the game generates.
Population
What position does Devblog 301 LAN hold in the server rankings?
For the last seven days, Devblog 301 LAN holds rank #16,363 on player hours, in the top 71% of all ranked servers.
How full is Devblog 301 LAN?
At present, Devblog 301 LAN is offline; the last sighting was 18 days 13 hours ago.
Wipe Cycle
When does Devblog 301 LAN schedule its wipes?
There are too few wipes on record for Devblog 301 LAN to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 20 days 18 hours.
Server Details
What is the location of Devblog 301 LAN?
For Devblog 301 LAN, no region is published; the region code is eu1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.139.255.199:28015 is its address.
What Rust version is Devblog 301 LAN running?
The version in use at Devblog 301 LAN: Rust network protocol 2602 and build 132924, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Devblog 301 LAN?
Devblog 301 LAN is down. The last time we saw it was 18 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 24 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Devblog 301 LAN?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2602 (Protocol): To join, your game needs protocol 2602; cs132924 (Build): It runs build 132924; ptrak (Networking): The standard network layer, RakNet; $reu1 (Region code): The region code reads eu1; ^p (PvE): No fighting between players: the world is the threat, which Devblog 301 LAN publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Devblog 301 LAN appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Devblog 301 LAN: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How to Join
How can I connect to Devblog 301 LAN?
Type client.connect 94.139.255.199:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8
Game
gmrust
mp20
ts8
v2602
cs132924
ptrak
$reu1
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.