Testing server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,458 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 5/100 | ▼−2−30.2% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 7/100 | ▼−2−22.2% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 2/100 | ▲+1+100.0% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 4/50 | ▼−1−20.0% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 0/50 | ▼−3−100.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Testing server?
The name of Testing server carries no gather rate. A group limit is not published. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on Testing server?
A procedural map runs on Testing server, created by the game.
Population
What position does Testing server hold in the server rankings?
In the top – of all ranked servers, Testing server is #14,458 on player hours over the last seven days.
How full is Testing server?
Right now, Testing server is offline; the last sighting was 26 days 6 hours ago.
Wipe Schedule
How often does Testing server wipe?
The record holds too few of Testing server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 29 days 6 hours old.
Server Details
Where can Testing server be found?
There is no region published for Testing server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 95.26.136.240:28015.
Testing server is on which Rust version?
The version in use at Testing server: Rust network protocol 2633 and build 164530, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Testing server and is it currently online?
Offline at this moment: Testing server. Last seen 26 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
What is the meaning of the tags on Testing server?
These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): Hardcore rules, which are tougher; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Testing server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Testing server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How to Join
What steps do I take to join Testing server?
The console route: start Rust, press F1, enter client.connect 95.26.136.240:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.