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RUST ANALYTICS
LIVE63,686PLY11,665SRV
QUOTE 95.26.139.157:28015 Offline checked 27d ago

Testing server

teams off moddedoxidehardcore
Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,341
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average5/100−2−30.2%
2Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average6/100−3−33.3%
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average2/100+1+100.0%
4Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average5/50+0+0.0%
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average1/50−2−70.0%
6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average1/100+0+0.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Testing server?

The name of Testing server carries no gather rate. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

Which map is played on Testing server?

A procedural map runs on Testing server, created by the game.

Activity

What is the rank of Testing server?

In the top – of all ranked servers, Testing server is #13,341 on player hours over the last seven days.

How many players does Testing server have?

At present, Testing server is offline; the last sighting was 27 days 1 hours ago.

Wipe Cycle

How often does Testing server wipe?

There are too few wipes on record for Testing server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 29 days 6 hours ago the current world was created.

Server Info

What is the server location for Testing server?

There is no region published for Testing server. Rust Analytics reports the location a server claims, not the machine's actual location. 95.26.139.157:28015 is its address.

Testing server runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. The protocol has to match for you to join, and Steam applies that update.

Is Testing server up, and how consistent is its uptime?

No response from Testing server. It was last seen 27 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 16 September 2026.

Server Tags

How should you interpret the tags on Testing server?

These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp1 (Max players): It holds 1 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Testing server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Testing server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Connection

What is the process to join Testing server?

The console route: start Rust, press F1, enter client.connect 95.26.139.157:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp1
Max players It holds 1 slots.
ts0
Group limit Teams do not run here.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.