Testing server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,341 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 5/100 | ▼−2−30.2% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 6/100 | ▼−3−33.3% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 2/100 | ▲+1+100.0% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 5/50 | ▪+0+0.0% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 1/50 | ▼−2−70.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Testing server?
The name of Testing server carries no gather rate. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
Which map is played on Testing server?
A procedural map runs on Testing server, created by the game.
Activity
What is the rank of Testing server?
In the top – of all ranked servers, Testing server is #13,341 on player hours over the last seven days.
How many players does Testing server have?
At present, Testing server is offline; the last sighting was 27 days 1 hours ago.
Wipe Cycle
How often does Testing server wipe?
There are too few wipes on record for Testing server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 29 days 6 hours ago the current world was created.
Server Info
What is the server location for Testing server?
There is no region published for Testing server. Rust Analytics reports the location a server claims, not the machine's actual location. 95.26.139.157:28015 is its address.
Testing server runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. The protocol has to match for you to join, and Steam applies that update.
Is Testing server up, and how consistent is its uptime?
No response from Testing server. It was last seen 27 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 16 September 2026.
Server Tags
How should you interpret the tags on Testing server?
These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp1 (Max players): It holds 1 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Testing server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Testing server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Connection
What is the process to join Testing server?
The console route: start Rust, press F1, enter client.connect 95.26.139.157:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.