Testing server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,262 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 2/100 | ▼−6−74.2% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 5/100 | ▼−4−46.9% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 0/100 | ▼−1−100.0% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 2/50 | ▼−1−29.4% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 1/50 | ▼−3−76.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Testing server?
No gather rate appears in the name of Testing server. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Testing server?
Testing server uses a procedural map, which the game generates.
Player Count
What position does Testing server hold in the server rankings?
In the top – of all ranked servers, Testing server is #13,262 on player hours over the last seven days.
How full is Testing server?
At present, Testing server is offline; the last sighting was 25 days 23 hours ago.
Wipe Frequency
When does Testing server schedule its wipes?
There are too few wipes on record for Testing server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 26 days.
Server Info
What is the location of Testing server?
There is no region published for Testing server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 95.26.147.207:28015 is its address.
What Rust version is Testing server running?
Rust network protocol 2633 and build 164530 on Windows is what Testing server runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Testing server and is it currently online?
No response from Testing server. It was last seen 25 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 17 September 2026.
Server Tags
What is the meaning of the tags on Testing server?
Published by Testing server for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): Slot count: 1; ts0 (Group limit): The team system is off; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
Testing server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Testing server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How to Join
What steps do I take to join Testing server?
Type client.connect 95.26.147.207:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.