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RUST ANALYTICS
LIVE28,964PLY11,507SRV
QUOTE 97.113.222.218:28015 Online checked 8m ago

JuanFranWorld

moddedoxide
Players · last
0/ 5
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,212
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 64205775
First seen
20 Oct 2026
^

Players

AveragePeak
0123409:0012:0016:0019:0023:0002:00

Hourly average and peak, UTC.

Server performance

05010015020009:0012:0016:0019:0023:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average24/400−2−8.3%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 110 on average123/100−3−2.1%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average21/225+2+13.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average7/1000−8−53.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 74 on average16/700−30−65.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average36/700+33+1170.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on JuanFranWorld?

No gather rate appears in the name of JuanFranWorld. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on JuanFranWorld?

JuanFranWorld uses a procedural map of size 4,500 with seed 64205775, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of JuanFranWorld?

For the last seven days, JuanFranWorld holds rank #15,212 on player hours, in the top 70% of all ranked servers.

What is the population on JuanFranWorld?

0 of 5 slots on JuanFranWorld are filled right now. Average players over the last seven days: 0.

Wipe Frequency

How often does JuanFranWorld wipe?

No rhythm can be told for JuanFranWorld yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 17 days 1 hours old.

Server Overview

What is the server location for JuanFranWorld?

For JuanFranWorld, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 97.113.222.218:28015.

How is the performance on JuanFranWorld?

Average server fps for the last 48 hours is 108; the floor was 97. The entity count reached 138,779, covering buildings, deployables and all else in the world. Up to 4,189 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

JuanFranWorld is on which Rust version?

The version in use at JuanFranWorld: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is JuanFranWorld up, and how consistent is its uptime?

Online at this moment: JuanFranWorld. 3 days 19 hours ago is when it last restarted, judging by the uptime it reports. First sighting by Rust Analytics: 20 October 2026.

Server Tags

What is the meaning of the tags on JuanFranWorld?

Published by JuanFranWorld for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature JuanFranWorld?

On Rust Analytics, JuanFranWorld matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

How can I connect to JuanFranWorld?

The console route: start Rust, press F1, enter client.connect 97.113.222.218:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.