test01
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,960 top 67% · #484 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 8h Fri 16 Oct, 05:49 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 54 on average | 24/200 | ▲+11+78.9% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 39 on average | 9/215 | ▪+0+0.0% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 28 on average | 9/100 | ▲+8+671.4% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 10 on average | 4/60 | ▲+4 | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 9 on average | 1/200 | ▲+1 | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on test01?
The name of test01 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on test01?
test01 uses a procedural map, which the game generates.
Player Count
Where does test01 sit in the rankings?
In the top 67% of all ranked servers, test01 is #14,960 on player hours over the last seven days and #484 in Asia.
How full is test01?
At present, test01 is offline; the last sighting was 4 days 10 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How often does test01 wipe?
Using biweekly: 14 days after its last wipe, test01's next wipe is estimated. The date of its next wipe is Friday 16 October at 05:49 UTC. Its world now is 11 days 15 hours old. A fortnightly wipe is published in its tags.
Server Info
What is the location of test01?
With the EA tag, test01 lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 103.152.113.67:28015.
test01 is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what test01 runs. Joining requires the same protocol on your game, which Steam updates.
Is test01 up, and how consistent is its uptime?
test01 is down. The last time we saw it was 4 days 10 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 9 October 2026.
Server Tags
How should you interpret the tags on test01?
These tags are published by test01 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; EA (East Asia): East Asia is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature test01?
The following Rust Analytics lists feature test01: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
How can I connect to test01?
Type client.connect 103.152.113.67:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167398,ts8
Game
gmrust
mp1
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.