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RUST ANALYTICS
LIVE34,349PLY11,458SRV
QUOTE 104.143.3.5:28059 Online checked 10m ago

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

500x weekly wipes moddedcarbonpve
Players · last
2/ 101
−1−22.6%24h
2% full
Day range 0 4
7-day avg 2 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 101
2% full
Change · 24h
−1
−22.6% from 3
7-day average
2
peak 7
Rank
#2,667
top 12%
Rank · 7d ago
#3,120
453 places up
Last wipe
4d ago
weekly schedule
Next wipe
2d 8h
Fri 16 Oct, 13:52 UTC
Group limit
8
8, the default
Gather rate
500x
read from the name
Score
266
player hours, last seven days
Map
4500
hellfires_tv · seed 551654751
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 13:52 UTCin 2d 8h

Every Friday at 13:52 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
7
players, last three wipes
crowd held
67%
else halves by day 2

Coming wipes

  1. 2d 8hFri 16 Oct, 13:52 UTC
  2. 9d 8hFri 23 Oct, 13:52 UTC
  3. 16d 8hFri 30 Oct, 13:52 UTC
  4. 22d 13hThu 5 Nov, 19:00 UTCFW
  5. 23d 8hFri 6 Nov, 13:52 UTC
  6. 30d 8hFri 13 Nov, 13:52 UTC
  7. 37d 8hFri 20 Nov, 13:52 UTC
  8. 44d 8hFri 27 Nov, 13:52 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:52 UTC4d ago 7 – running 0
Thu 1 Oct, 18:13 UTC FW12d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC18d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC25d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1CREED PVE | 500X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 500x · weekly · 1 on average0/100−1−100.0%
2RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 5 on average1/101−2−71.4%
3[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average7/50+3+71.4%
4RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average3/101−1−18.2%
5CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average4/100+4
6RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 3 on average1/101+1

Quick answers

from the figures on this page

Rules & Settings

How is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] configured in terms of rules and settings?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] carries its gather rate in its name: 500x. Up to 8 players per group, which is the game's default. It runs roleplay, roleplay rules, jobs and towns. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 551654751 runs on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by hellfires_tv.

Activity

What position does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?

In the top 12% of all ranked servers, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is #2,667 on player hours over the last seven days.

How many players does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] have?

On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], 2 players are in now, out of 101 slots. The mean over the last seven days is 2 players, reaching 7 at its highest. At 08:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Recent wipes at this server drew an average peak of 7 players. 2 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 67% of its recent wipes. If it did not hold, by day 2 the crowd dropped below half.

When does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipes on this rhythm: every Friday at 13:52 UTC. The date of its next wipe is Friday 16 October at 13:52 UTC. This world has been running for 4 days 15 hours. Its tags state a wipe every week.

Server Details

Where can RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] be found?

No region is published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.143.3.5:28059.

How is the performance on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Average server fps for the last 48 hours is 30; the floor was 27. The entity count reached 147,075, covering buildings, deployables and all else in the world. Memory use peaked at 4,837 MB. Low fps and growing entities are the source of felt lag.

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The server is live: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. The reported uptime puts its last restart at about 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

These tags are published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp101 (Max players): It holds 101 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^r (Roleplay): Its format is roleplay; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connection

How can I connect to RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 104.143.3.5:28059 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp101
Max players It holds 101 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Gameplay

^r
Roleplay Its format is roleplay.
^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.