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RUST ANALYTICS
LIVE64,863PLY11,650SRV
QUOTE 115.133.77.132:28025 Offline checked 16d ago

TESTING SERVER

pve
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,970
top 71%
Rank · 7d ago
#15,493
1477 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average66/200+8+13.5%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average40/200−24−37.7%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average38/200−8−16.9%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average12/300−1−7.1%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average13/200+4+52.9%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 20 on average16/100−2−11.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TESTING SERVER?

The name of TESTING SERVER carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Community is its listing in the server browser. VAC is active.

What is the current map on TESTING SERVER?

A procedural map runs on TESTING SERVER, created by the game.

Player Count

What is the rank of TESTING SERVER?

In the top 71% of all ranked servers, TESTING SERVER is #16,970 on player hours over the last seven days.

How full is TESTING SERVER?

Right now, TESTING SERVER is offline; the last sighting was 16 days 5 hours ago.

Wipe Cycle

When does TESTING SERVER schedule its wipes?

There are too few wipes on record for TESTING SERVER to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 days 5 hours.

Server Info

Where can TESTING SERVER be found?

No region is published by TESTING SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 115.133.77.132:28025 is its address.

TESTING SERVER is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on TESTING SERVER. Joining requires the same protocol on your game, which Steam updates.

Is TESTING SERVER up, and how consistent is its uptime?

Offline at this moment: TESTING SERVER. Last seen 16 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.

Tags and Rankings

How should you interpret the tags on TESTING SERVER?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat, which TESTING SERVER publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TESTING SERVER show up in Rust Analytics lists and filters?

These Rust Analytics lists include TESTING SERVER: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Joining the Server

What steps do I take to join TESTING SERVER?

The console route: start Rust, press F1, enter client.connect 115.133.77.132:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.