TESTING SERVER
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,970 top 71%
- Rank · 7d ago
- #15,493 ▼1477 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average | 66/200 | ▲+8+13.5% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average | 40/200 | ▼−24−37.7% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average | 38/200 | ▼−8−16.9% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 12/300 | ▼−1−7.1% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 13/200 | ▲+4+52.9% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 20 on average | 16/100 | ▼−2−11.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on TESTING SERVER?
The name of TESTING SERVER carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Community is its listing in the server browser. VAC is active.
What is the current map on TESTING SERVER?
A procedural map runs on TESTING SERVER, created by the game.
Player Count
What is the rank of TESTING SERVER?
In the top 71% of all ranked servers, TESTING SERVER is #16,970 on player hours over the last seven days.
How full is TESTING SERVER?
Right now, TESTING SERVER is offline; the last sighting was 16 days 5 hours ago.
Wipe Cycle
When does TESTING SERVER schedule its wipes?
There are too few wipes on record for TESTING SERVER to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 days 5 hours.
Server Info
Where can TESTING SERVER be found?
No region is published by TESTING SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 115.133.77.132:28025 is its address.
TESTING SERVER is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on TESTING SERVER. Joining requires the same protocol on your game, which Steam updates.
Is TESTING SERVER up, and how consistent is its uptime?
Offline at this moment: TESTING SERVER. Last seen 16 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.
Tags and Rankings
How should you interpret the tags on TESTING SERVER?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat, which TESTING SERVER publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does TESTING SERVER show up in Rust Analytics lists and filters?
These Rust Analytics lists include TESTING SERVER: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Joining the Server
What steps do I take to join TESTING SERVER?
The console route: start Rust, press F1, enter client.connect 115.133.77.132:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp2
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.