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RUST ANALYTICS
LIVE64,863PLY11,650SRV
QUOTE 133.88.121.224:28015 Offline checked 12d ago

==RUST_SERVER_NAME==

pve
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,895
top 70%
Rank · 7d ago
#16,539
644 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 580500824
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average66/200+8+13.5%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average40/200−24−37.7%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average38/200−8−16.9%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average12/300−1−7.1%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average13/200+4+52.9%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 20 on average16/100−2−11.9%

Quick answers

from the figures on this page

Server Rules

How is ==RUST_SERVER_NAME== configured in terms of rules and settings?

The name of ==RUST_SERVER_NAME== carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Community is its listing in the server browser. VAC is active.

What is the current map on ==RUST_SERVER_NAME==?

A procedural map of size 3,500 with seed 580500824 runs on ==RUST_SERVER_NAME==, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does ==RUST_SERVER_NAME== sit in the rankings?

In the top 70% of all ranked servers, ==RUST_SERVER_NAME== is #15,895 on player hours over the last seven days.

How many players does ==RUST_SERVER_NAME== have?

Right now, ==RUST_SERVER_NAME== is offline; the last sighting was 12 days 9 hours ago.

Wipe Cycle

On what cycle does ==RUST_SERVER_NAME== wipe?

No rhythm can be told for ==RUST_SERVER_NAME== yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 9 hours.

Server Info

What is the server location for ==RUST_SERVER_NAME==?

There is no region published for ==RUST_SERVER_NAME==. Rust Analytics reports the location a server claims, not the machine's actual location. 133.88.121.224:28015 is its address.

What Rust version is ==RUST_SERVER_NAME== running?

The build is Rust network protocol 2634 and build 166586 on Linux, running on ==RUST_SERVER_NAME==. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of ==RUST_SERVER_NAME==?

==RUST_SERVER_NAME== is down. The last time we saw it was 12 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.

Tags & Filters

How should you interpret the tags on ==RUST_SERVER_NAME==?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat, which ==RUST_SERVER_NAME== publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

==RUST_SERVER_NAME== appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature ==RUST_SERVER_NAME==: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join ==RUST_SERVER_NAME==?

Type client.connect 133.88.121.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.