==RUST_SERVER_NAME==
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,895 top 70%
- Rank · 7d ago
- #16,539 ▲644 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 580500824
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average | 66/200 | ▲+8+13.5% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average | 40/200 | ▼−24−37.7% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average | 38/200 | ▼−8−16.9% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 12/300 | ▼−1−7.1% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 13/200 | ▲+4+52.9% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 20 on average | 16/100 | ▼−2−11.9% |
Quick answers
from the figures on this pageServer Rules
How is ==RUST_SERVER_NAME== configured in terms of rules and settings?
The name of ==RUST_SERVER_NAME== carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Community is its listing in the server browser. VAC is active.
What is the current map on ==RUST_SERVER_NAME==?
A procedural map of size 3,500 with seed 580500824 runs on ==RUST_SERVER_NAME==, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
Where does ==RUST_SERVER_NAME== sit in the rankings?
In the top 70% of all ranked servers, ==RUST_SERVER_NAME== is #15,895 on player hours over the last seven days.
How many players does ==RUST_SERVER_NAME== have?
Right now, ==RUST_SERVER_NAME== is offline; the last sighting was 12 days 9 hours ago.
Wipe Cycle
On what cycle does ==RUST_SERVER_NAME== wipe?
No rhythm can be told for ==RUST_SERVER_NAME== yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 9 hours.
Server Info
What is the server location for ==RUST_SERVER_NAME==?
There is no region published for ==RUST_SERVER_NAME==. Rust Analytics reports the location a server claims, not the machine's actual location. 133.88.121.224:28015 is its address.
What Rust version is ==RUST_SERVER_NAME== running?
The build is Rust network protocol 2634 and build 166586 on Linux, running on ==RUST_SERVER_NAME==. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== is down. The last time we saw it was 12 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Tags & Filters
How should you interpret the tags on ==RUST_SERVER_NAME==?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat, which ==RUST_SERVER_NAME== publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
==RUST_SERVER_NAME== appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature ==RUST_SERVER_NAME==: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join ==RUST_SERVER_NAME==?
Type client.connect 133.88.121.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.