MainTest
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71% · #493 in EA
- Rank · 7d ago
- #4,671 ▼11315 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 16 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:01 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average | 26/100 | ▼−54−67.5% | |
| 2 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average | 26/100 | ▼−2−5.6% | |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 58 on average | 16/200 | ▲+5+48.1% | |
| 4 | [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 40 on average | 15/100 | ▼−17−53.5% | |
| 5 | Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 38 on average | 17/100 | ▼−1−5.1% | |
| 6 | [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 23 on average | 10/100 | ▼−1−6.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on MainTest?
The name of MainTest carries no gather rate. The maximum group size is 16 players. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on MainTest?
The game generates the procedural map on MainTest.
Player Count
What position does MainTest hold in the server rankings?
On seven-day player hours, MainTest sits at #15,986, in the top 71% across ranked servers and #493 in Asia.
What is the population on MainTest?
At present, MainTest is offline; the last sighting was 5 days 14 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How does MainTest handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does MainTest schedule its wipes?
No rhythm can be told for MainTest yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 10 hours.
Server Info
What is the server location for MainTest?
With the EA tag, MainTest lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 14.13.64.130:28015.
MainTest runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Windows, running on MainTest. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of MainTest?
No response from MainTest. It was last seen 5 days 14 hours ago. 28% is its uptime for the last 7 full days, 47 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on MainTest?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts16 (Group limit): Teams take no more than 16; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; EA (East Asia): The browser places this server in East Asia, which MainTest publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does MainTest show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature MainTest: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join MainTest?
Type client.connect 14.13.64.130:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,EA,^z,^y,^p,gmrust,cs166652,ts16
Game
gmrust
mp100
ts16
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.