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RUST ANALYTICS
LIVE40,574PLY11,536SRV
QUOTE 141.98.157.79:28888 Online checked 12m ago

DEV

weekly wipes moddedoxide
Players · last
0/ ?
+024h
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,217
top 68%
Rank · 7d ago
#8,227
6990 places down
Last wipe
10d ago
weekly schedule
Next wipe
3d 7h
Sat 17 Oct, 10:35 UTC
Group limit
5 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1400132468
First seen
15 Sep 2026
x10.rust.red

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSaturday 17 October, 10:35 UTCin 3d 7h

Its weekly schedule tag · low confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 3d 7hSat 17 Oct, 10:35 UTC
  2. 10d 7hSat 24 Oct, 10:35 UTC
  3. 17d 7hSat 31 Oct, 10:35 UTC
  4. 22d 16hThu 5 Nov, 19:00 UTCFW
  5. 24d 7hSat 7 Nov, 10:35 UTC
  6. 31d 7hSat 14 Nov, 10:35 UTC
  7. 38d 7hSat 21 Nov, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+groups of 5 · weekly · 4 on average1/128+0+0.0%
2BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 57 on average2/200+2
3◤◥◤ORAX.LAND◥◤◥ X50--/X1000000000000000000000000groups of 5 · 50x · weekly · 10 on average4/100+0+14.3%
4CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average0/10−1−100.0%
5▶RUST RUSSIA MAX 5 [X5|FPS+|TP|MAGIC] WIPE 12.10◀EU · groups of 5 · 5x · weekly · 2 on average0/100+0
6Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average2/40+1+60.0%

Quick answers

from the figures on this page

Map and Rules

How is DEV configured in terms of rules and settings?

The name of DEV carries no gather rate. The maximum group size is 5 players. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on DEV?

DEV uses a procedural map of size 4,500 with seed 1400132468, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of DEV?

For the last seven days, DEV holds rank #15,217 on player hours, in the top 68% of all ranked servers.

How full is DEV?

0 players are on DEV now. Average players over seven days: 0; peak: 1.

Wipe Schedule

How does DEV handle wipe day?

The average peak across its recent wipes is 1 players. 13 hours after the latest wipe, the crowd reached its peak.

On what cycle does DEV wipe?

The prediction follows the tag because too few of DEV's wipes are on record to confirm its schedule. On Saturday 17 October at 10:35 UTC the next wipe is due. This world has been running for 10 days 16 hours. Weekly wipes are what its tags advertise.

Server Details

What is the location of DEV?

No region is published by DEV. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 141.98.157.79:28888.

Is DEV performing well?

Average server fps for the last 48 hours is 30; the floor was 30. At its peak it held 59,881 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,113 MB. A climbing entity count plus low fps is the lag players report.

DEV runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what DEV runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is DEV and is it currently online?

Online at this moment: DEV. Its own uptime figure dates the last restart to roughly 22 hours ago. 7 full days have passed with 98% uptime, 164 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on DEV?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts5 (Group limit): 5 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^i (Battlefield): PvP runs fast here: kits and high rates; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; modded (Modded): The Modded listing applies: plugins or settings change play, which DEV publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages DEV?

A rust.red hostname is published by DEV, and no other server we track uses it.

DEV appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include DEV: Modded Rust servers, Rust aim training servers and Best Rust battlefield servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Connection

How can I connect to DEV?

Type client.connect 141.98.157.79:28888 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/KQ45eJABwx.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^e,^d,^i,gmrust,cs167781,ts5,^o^z,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts5
Group limit 5 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly Wipes land every week.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Practice your aim and PvP: the loot arrives supplied.
^i
Battlefield PvP runs fast here: kits and high rates.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.
modded
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.