Skip to the page
RUST ANALYTICS
LIVE33,427PLY11,460SRV
QUOTE 162.43.26.106:28015 Online checked 13m ago

memineStudio

pve
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71%
Rank · 7d ago
#14,297
1659 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
5 Oct 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average14/200−3−16.8%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average42/200+4+11.5%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average23/200+7+40.8%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average24/300+0+2.1%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average24/200−13−34.7%
6MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average7/50−3−32.3%

Quick answers

from the figures on this page

Server Rules

How is memineStudio configured in terms of rules and settings?

No gather rate appears in the name of memineStudio. The default group size of 8 players applies here. It runs pve, no combat against other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on memineStudio?

The map on memineStudio is procedural, size 3,000, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does memineStudio hold in the server rankings?

In the top 71% of all ranked servers, memineStudio is #15,956 on player hours over the last seven days.

How full is memineStudio?

0 of 50 slots on memineStudio are filled right now. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does memineStudio wipe?

The record holds too few of memineStudio's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 1 hours old.

Server Details

What is the location of memineStudio?

There is no region published for memineStudio. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.43.26.106:28015.

What is the performance like on memineStudio?

The last 48 hours average 157 server fps, the low being 97. 48,509 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,669 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is memineStudio running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on memineStudio. Your game needs the same protocol to get in; Steam takes care of the update.

Is memineStudio up, and how consistent is its uptime?

The server is live: memineStudio is online. Its own uptime figure dates the last restart to roughly 8 days 18 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 5 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on memineStudio?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which memineStudio publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does memineStudio show up in Rust Analytics lists and filters?

These Rust Analytics lists include memineStudio: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to memineStudio?

The console route: start Rust, press F1, enter client.connect 162.43.26.106:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.