测试
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,392 #477 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 27d ago biweekly schedule
- Next wipe
- 17h Thu 15 Oct, 21:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average | 21/200 | ▼−3−13.1% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 30 on average | 3/215 | ▼−9−75.3% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 25 on average | 6/100 | ▼−3−33.3% | |
| 4 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 8 on average | 1/200 | ▼−4−81.0% | |
| 5 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 8 on average | 0/60 | ▼−2−100.0% | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 1/100 | ▼−1−52.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on 测试?
No gather rate appears in the name of 测试. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Which map is played on 测试?
A procedural map runs on 测试, created by the game.
Activity
What position does 测试 hold in the server rankings?
On seven-day player hours, 测试 sits at #15,392, in the top – across ranked servers and #477 in Asia.
What is the population on 测试?
Right now, 测试 is offline; the last sighting was 26 days 13 hours ago.
Wipe Frequency
How often does 测试 wipe?
The estimate for 测试's next wipe comes from biweekly: 14 days after its last wipe. On Thursday 15 October at 21:31 UTC the next wipe is due. Its world now is 27 days 6 hours old. The tags show wipes every two weeks.
Server Info
What is the location of 测试?
In Asia, 测试 lists itself with the EA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 183.221.149.37:33861 is its address.
测试 runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what 测试 runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is 测试 and is it currently online?
Offline at this moment: 测试. Last seen 26 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on 测试?
These tags are published by 测试 and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; EA (East Asia): The server browser files it under East Asia. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does 测试 show up in Rust Analytics lists and filters?
These Rust Analytics lists include 测试: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to Join
What is the process to join 测试?
The console route: start Rust, press F1, enter client.connect 183.221.149.37:33861. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,^b,^v,EA,gmvanilla,cs164530,ts8
Game
gmvanilla
mp2
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.