测试
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,392 #477 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago biweekly schedule
- Next wipe
- 1d 23h Thu 15 Oct, 21:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 54 on average | 24/200 | ▲+11+78.9% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 39 on average | 9/215 | ▪+0+0.0% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 28 on average | 9/100 | ▲+8+671.4% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 10 on average | 4/60 | ▲+4 | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 9 on average | 1/200 | ▲+1 | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
How is 测试 configured in terms of rules and settings?
No gather rate appears in the name of 测试. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on 测试?
The game generates the procedural map on 测试.
Activity
What position does 测试 hold in the server rankings?
In the top – of all ranked servers, 测试 is #15,392 on player hours over the last seven days and #477 in Asia.
How full is 测试?
Right now, 测试 is offline; the last sighting was 25 days 6 hours ago.
Wipe Cycle
How often does 测试 wipe?
The estimate for 测试's next wipe comes from biweekly: 14 days after its last wipe. The date of its next wipe is Thursday 15 October at 21:31 UTC. Its world now is 26 days old. The tags show wipes every two weeks.
Server Overview
Where can 测试 be found?
The EA tag and Asia are what 测试 lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 183.221.149.37:28015 is its address.
测试 is on which Rust version?
The version in use at 测试: Rust network protocol 2633 and build 164530, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is 测试 up, and how consistent is its uptime?
Offline at this moment: 测试. Last seen 25 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags and Rankings
How should you interpret the tags on 测试?
Published by 测试 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EA (East Asia): East Asia is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
测试 appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature 测试: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to Join
How can I connect to 测试?
Type client.connect 183.221.149.37:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,^b,^v,EA,gmvanilla,cs164530,ts8
Game
gmvanilla
mp40
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.