测试
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,382 #477 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago biweekly schedule
- Next wipe
- 1d 17h Thu 15 Oct, 21:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 53 on average | 26/200 | ▲+5+22.8% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 37 on average | 4/215 | ▼−5−56.0% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 27 on average | 5/100 | ▼−5−47.8% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 10 on average | 1/60 | ▪+0 | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 9 on average | 6/200 | ▪+0+7.5% | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 1/100 | ▼−1−50.0% |
Quick answers
from the figures on this pageRules & Settings
How is 测试 configured in terms of rules and settings?
No gather rate appears in the name of 测试. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on 测试?
A procedural map runs on 测试, created by the game.
Population
Where does 测试 sit in the rankings?
In the top – of all ranked servers, 测试 is #15,382 on player hours over the last seven days and #477 in Asia.
What is the population on 测试?
At present, 测试 is offline; the last sighting was 25 days 13 hours ago.
Wipe Schedule
When does 测试 schedule its wipes?
Using biweekly: 14 days after its last wipe, 测试's next wipe is estimated. The date of its next wipe is Thursday 15 October at 21:31 UTC. Its world now is 26 days 6 hours old. A fortnightly wipe is published in its tags.
Server Details
What is the location of 测试?
In Asia, 测试 lists itself with the EA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 183.221.149.37:17292.
What Rust version is 测试 running?
The version in use at 测试: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is 测试 and is it currently online?
No response from 测试. It was last seen 25 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 18 September 2026.
Server Tags
What is the meaning of the tags on 测试?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; EA (East Asia): The browser places this server in East Asia, which 测试 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
测试 appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, 测试 matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to Join
What steps do I take to join 测试?
The console route: start Rust, press F1, enter client.connect 183.221.149.37:17292. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,^b,^v,EA,gmvanilla,cs164530,ts8
Game
gmvanilla
mp2
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.