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RUST ANALYTICS
LIVE70,440PLY11,622SRV
QUOTE 195.60.166.227:30015 Online checked 7m ago

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

10x weekly wipes moddedcarbonpve
Players · last
0/ 101
−1−100.0%24h
0% full
Day range 0 3
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 101
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 5
Rank
#2,982
top 13%
Rank · 7d ago
#3,197
215 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 0h
Fri 16 Oct, 13:50 UTC
Group limit
8
8, the default
Gather rate
10x
read from the name
Score
202
player hours, last seven days
Map
4500
fantomasx · seed 1979602928
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 13:50 UTCin 1d 0h

Every Friday at 13:50 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
7
players, last three wipes
crowd held
0%
else halves by day 4

Coming wipes

  1. 1d 0hFri 16 Oct, 13:50 UTC
  2. 8d 0hFri 23 Oct, 13:50 UTC
  3. 15d 0hFri 30 Oct, 13:50 UTC
  4. 21d 5hThu 5 Nov, 19:00 UTCFW
  5. 22d 0hFri 6 Nov, 13:50 UTC
  6. 29d 0hFri 13 Nov, 13:50 UTC
  7. 36d 0hFri 20 Nov, 13:50 UTC
  8. 43d 0hFri 27 Nov, 13:50 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:50 UTC5d ago 5 – running 2
Thu 1 Oct, 18:00 UTC FW13d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC19d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC26d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average10/50+4+79.1%
2RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 5 on average4/101−4−47.3%
3RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average5/101−1−16.7%
4CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average4/100+4
5RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 3 on average2/101−1−25.0%
6RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 2 on average0/101−2−100.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carries its gather rate in its name: 10x. The default group size of 8 players applies here. It runs roleplay, jobs, towns and rules for roleplay. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 1979602928 runs on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: fantomasx.

Activity

What position does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?

In the top 13% of all ranked servers, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is #2,982 on player hours over the last seven days.

What is the population on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

0 of 101 slots on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Average players over seven days: 1; peak: 5. At 19:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.

Wipe Frequency

What happens on wipe day at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

An average of 7 players marked the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it did not hold.

When does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipes on this rhythm: every Friday at 13:50 UTC. The date of its next wipe is Friday 16 October at 13:50 UTC. Its world now is 5 days 23 hours old. Its tags state a wipe every week.

Server Details

Where can RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] be found?

There is no region published for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 195.60.166.227:30015 is its address.

How is the performance on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Server fps over the last 48 hours: 58 on average, 45 at the lowest. The entity count reached 138,935, covering buildings, deployables and all else in the world. Up to 4,718 MB of memory was used. Low fps and growing entities are the source of felt lag.

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Joining requires the same protocol on your game, which Steam updates.

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] up, and how consistent is its uptime?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is up. It is taking players now. Its own uptime figure dates the last restart to roughly 2 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^r (Roleplay): This server runs roleplay; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

How to Join

What steps do I take to join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 195.60.166.227:30015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp101
Max players Capacity: 101 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.