(DEV) Rustron Mini PVE (testing)
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,069 top 32% · #146 in OC
- Rank · 7d ago
- #7,652 ▲583 places up
- Last wipe
- 13d ago monthly schedule
- Next wipe
- 21d 16h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 17 player hours, last seven days
- Map
- 5000 Custom Map · seed 2078740279
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.9 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:18 UTC FW13d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:10 UTC14d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 23:39 UTC15d ago | 1 | – | 0.9 days | 0 |
| Tue 29 Sep, 05:00 UTC15d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 22 on average | 15/200 | ▲+1+7.8% | |
| 2 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 18 on average | 14/200 | ▼−1−6.7% | |
| 3 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 10 on average | 8/100 | ▼−2−19.3% | |
| 4 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 1/50 | ▪+0+0.0% | |
| 5 | State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average | 2/40 | ▪+0+9.1% | |
| 6 | Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average | 0/50 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
How is (DEV) Rustron Mini PVE (testing) configured in terms of rules and settings?
No gather rate appears in the name of (DEV) Rustron Mini PVE (testing). Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on (DEV) Rustron Mini PVE (testing)?
A procedural map of size 5,000 with seed 2078740279 runs on (DEV) Rustron Mini PVE (testing), created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Activity
What position does (DEV) Rustron Mini PVE (testing) hold in the server rankings?
In the top 32% of all ranked servers, (DEV) Rustron Mini PVE (testing) is #7,069 on player hours over the last seven days and #146 in Oceania.
What is the population on (DEV) Rustron Mini PVE (testing)?
0 of 100 slots on (DEV) Rustron Mini PVE (testing) are filled right now. Average players over seven days: 0; peak: 2. At 03:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
What can you expect on wipe day for (DEV) Rustron Mini PVE (testing)?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does (DEV) Rustron Mini PVE (testing) wipe?
The only wipe at (DEV) Rustron Mini PVE (testing) is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 13 days 5 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Details
Where can (DEV) Rustron Mini PVE (testing) be found?
In Oceania, (DEV) Rustron Mini PVE (testing) lists itself with the OC tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 202.137.160.179:28015.
How is the performance on (DEV) Rustron Mini PVE (testing)?
The last 48 hours average 87 server fps, the low being 14. At its peak it held 96,448 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,466 MB. What players feel as lag is low fps together with a rising entity count.
(DEV) Rustron Mini PVE (testing) runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Windows, running on (DEV) Rustron Mini PVE (testing). The protocol has to match for you to join, and Steam applies that update.
How reliable is (DEV) Rustron Mini PVE (testing) and is it currently online?
Online at this moment: (DEV) Rustron Mini PVE (testing). 2 hours ago is when it last restarted, judging by the uptime it reports. 93% is its uptime for the last 7 full days, 156 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on (DEV) Rustron Mini PVE (testing)?
These tags are published by (DEV) Rustron Mini PVE (testing) and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; OC (Oceania): The server browser files it under Oceania. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does (DEV) Rustron Mini PVE (testing) show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature (DEV) Rustron Mini PVE (testing): Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join (DEV) Rustron Mini PVE (testing)?
The console route: start Rust, press F1, enter client.connect 202.137.160.179:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://rustron.tebex.io/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.