LOCAL LAB [no EAC]
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,997 top 61%
- Rank · 7d ago
- #8,902 ▼5095 places down
- Last wipe
- 27d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 61 on average | 28/200 | ▪+0+1.2% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average | 37/200 | ▲+2+7.2% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 37 on average | 17/200 | ▲+8+92.5% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 15/300 | ▼−11−41.4% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 28 on average | 34/200 | ▲+8+28.7% | |
| 6 | MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 20 on average | 12/50 | ▲+5+65.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on LOCAL LAB [no EAC]?
No gather rate is given in the name of LOCAL LAB [no EAC]. The default group size of 8 players applies here. pve is the mode, no combat against other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on LOCAL LAB [no EAC]?
A procedural map runs on LOCAL LAB [no EAC], created by the game.
Player Count
Where does LOCAL LAB [no EAC] sit in the rankings?
For the last seven days, LOCAL LAB [no EAC] holds rank #13,997 on player hours, in the top 61% of all ranked servers.
How many players does LOCAL LAB [no EAC] have?
At present, LOCAL LAB [no EAC] is offline; the last sighting was 19 days 13 hours ago.
Wipe Schedule
When does LOCAL LAB [no EAC] schedule its wipes?
No rhythm can be told for LOCAL LAB [no EAC] yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 27 days 14 hours ago the current world was created.
Server Info
Where can LOCAL LAB [no EAC] be found?
No region is published by LOCAL LAB [no EAC]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 212.14.31.16:28015 is its address.
LOCAL LAB [no EAC] is on which Rust version?
Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of LOCAL LAB [no EAC]?
No response from LOCAL LAB [no EAC]. It was last seen 19 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 25 September 2026.
Tags & Filters
What is the meaning of the tags on LOCAL LAB [no EAC]?
These tags are published by LOCAL LAB [no EAC] and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger. Also in the tags and at the top of this page: current players, queue and world creation time.
LOCAL LAB [no EAC] appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include LOCAL LAB [no EAC]: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Joining the Server
What is the process to join LOCAL LAB [no EAC]?
The console route: start Rust, press F1, enter client.connect 212.14.31.16:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.