Dying Light PvE
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 2
- Rank
- #5,640 top 25% · #957 in NA
- Rank · 7d ago
- #5,117 ▼523 places down
- Last wipe
- 5h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 36 player hours, last seven days
- Map
- 3500 Custom Map · seed 352165132
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 11.6 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC5h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC11d ago | 2 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average | 3/50 | ▼−1−20.0% | |
| 2 | Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average | 0/100 | ▪+0 | |
| 3 | Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average | 0/50 | ▪+0 | |
| 4 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average | 7/200 | ▪+0+7.7% | |
| 5 | [US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average | 9/50 | ▲+4+71.4% | |
| 6 | [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average | 4/64 | ▼−1−21.3% |
Quick answers
from the figures on this pageMap and Rules
How is Dying Light PvE configured in terms of rules and settings?
No gather rate is given in the name of Dying Light PvE. Groups can contain a maximum of 8 players, the default for the game. build & creative is the mode, a sandbox for building, with gathering removed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on Dying Light PvE?
The map on Dying Light PvE is procedural, size 3,500, with seed 352165132, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Population
What position does Dying Light PvE hold in the server rankings?
On seven-day player hours, Dying Light PvE sits at #5,640, in the top 25% across ranked servers and #957 in North America.
How full is Dying Light PvE?
1 of 50 slots on Dying Light PvE are filled at the moment. The mean over the last seven days is 1 players, reaching 2 at its highest. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
How does Dying Light PvE handle wipe day?
The average peak across its recent wipes is 2 players. 38 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
On what cycle does Dying Light PvE wipe?
No rhythm can be told for Dying Light PvE yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 5 hours old.
Server Info
What is the location of Dying Light PvE?
With the NA tag, Dying Light PvE lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. 24.66.56.92:28015 is its address.
Is Dying Light PvE performing well?
Average server fps for the last 48 hours is 90; the floor was 13. At its peak it held 81,178 entities: buildings, deployables and the rest of the world. Up to 2,906 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Dying Light PvE runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what Dying Light PvE runs. The protocol has to match for you to join, and Steam applies that update.
Is Dying Light PvE up, and how consistent is its uptime?
The server is live: Dying Light PvE is online. Its own uptime figure dates the last restart to roughly 4 minutes ago. 21% is its uptime for the last 7 full days, 35 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.
Tags & Filters
What is the meaning of the tags on Dying Light PvE?
Published by Dying Light PvE for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^c (Creative): No gathering here: build what you want in sandbox mode; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Dying Light PvE?
On Rust Analytics, Dying Light PvE matches these lists: Modded Rust servers, Rust build and creative servers, Rust creative servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What is the process to join Dying Light PvE?
Type client.connect 24.66.56.92:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.