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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 66.51.99.26:28015 Online NA checked 13m ago

Good Times Custom Maps Server I (PVE-Build)

monthly wipes moddedoxidepve
Players · last
3/ 50
−1−20.0%24h
6% full
Day range 0 7
7-day avg 2 peak 8
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
3/ 50
6% full
Change · 24h
−1
−20.0% from 4
7-day average
2
peak 8
Rank
#2,260
top 10% · #382 in NA
Rank · 7d ago
#2,459
199 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 20h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
376
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 7 players.

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 20h

The force wipe · high confidence

wipe-day peak
7
players, last three wipes

Coming wipes

  1. 22d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW12d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average0/50+0
2Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average6/200+0−7.7%
3Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average0/100+0
4[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average8/50+3+52.4%
5[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average2/64−3−60.7%
6|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 33 on average19/200+5+35.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Good Times Custom Maps Server I (PVE-Build)?

No gather rate appears in the name of Good Times Custom Maps Server I (PVE-Build). Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

What is the current map on Good Times Custom Maps Server I (PVE-Build)?

The map on Good Times Custom Maps Server I (PVE-Build) is procedural, size 4,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Player Count

What is the rank of Good Times Custom Maps Server I (PVE-Build)?

In the top 10% of all ranked servers, Good Times Custom Maps Server I (PVE-Build) is #2,260 on player hours over the last seven days and #382 in North America.

What is the population on Good Times Custom Maps Server I (PVE-Build)?

3 of 50 slots on Good Times Custom Maps Server I (PVE-Build) are filled at the moment. The mean over the last seven days is 2 players, reaching 8 at its highest. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 6 players.

Wipe Schedule

How does Good Times Custom Maps Server I (PVE-Build) handle wipe day?

Recent wipes at this server drew an average peak of 7 players. On the latest wipe, 4 hours after the wipe, the crowd peaked.

On what cycle does Good Times Custom Maps Server I (PVE-Build) wipe?

A single monthly wipe is what Good Times Custom Maps Server I (PVE-Build) runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 12 days 4 hours old. A monthly wipe schedule is published in its tags.

Server Details

Where can Good Times Custom Maps Server I (PVE-Build) be found?

The NA tag and North America are what Good Times Custom Maps Server I (PVE-Build) lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.26:28015 is its address.

How is the performance on Good Times Custom Maps Server I (PVE-Build)?

Server fps over the last 48 hours: 58 on average, 38 at the lowest. 153,715 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,837 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Good Times Custom Maps Server I (PVE-Build) running?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Good Times Custom Maps Server I (PVE-Build). The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Good Times Custom Maps Server I (PVE-Build)?

Online at this moment: Good Times Custom Maps Server I (PVE-Build). The reported uptime puts its last restart at about 13 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on Good Times Custom Maps Server I (PVE-Build)?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^k (Build server): Practise base building and try out designs; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which Good Times Custom Maps Server I (PVE-Build) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Good Times Custom Maps Server I (PVE-Build) appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Good Times Custom Maps Server I (PVE-Build): Modded Rust servers, Rust build and creative servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join Good Times Custom Maps Server I (PVE-Build)?

The console route: start Rust, press F1, enter client.connect 66.51.99.26:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://gt-cm.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^k,NA,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^k
Build server Practise base building and try out designs.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.