Good Times Custom Maps Server I (PVE-Build)
Key statistics
the figures behind the quote- Players now
- 3/ 50 6% full
- Change · 24h
- ▼−1 −20.0% from 4
- 7-day average
- 2 peak 8
- Rank
- #2,260 top 10% · #382 in NA
- Rank · 7d ago
- #2,459 ▲199 places up
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 20h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 376 player hours, last seven days
- Map
- 4000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 7 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 7 players, last three wipes
Coming wipes
- 22d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW12d ago | 7 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average | 0/50 | ▪+0 | |
| 2 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average | 6/200 | ▪+0−7.7% | |
| 3 | Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average | 0/100 | ▪+0 | |
| 4 | [US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average | 8/50 | ▲+3+52.4% | |
| 5 | [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average | 2/64 | ▼−3−60.7% | |
| 6 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 33 on average | 19/200 | ▲+5+35.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Good Times Custom Maps Server I (PVE-Build)?
No gather rate appears in the name of Good Times Custom Maps Server I (PVE-Build). Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
What is the current map on Good Times Custom Maps Server I (PVE-Build)?
The map on Good Times Custom Maps Server I (PVE-Build) is procedural, size 4,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Player Count
What is the rank of Good Times Custom Maps Server I (PVE-Build)?
In the top 10% of all ranked servers, Good Times Custom Maps Server I (PVE-Build) is #2,260 on player hours over the last seven days and #382 in North America.
What is the population on Good Times Custom Maps Server I (PVE-Build)?
3 of 50 slots on Good Times Custom Maps Server I (PVE-Build) are filled at the moment. The mean over the last seven days is 2 players, reaching 8 at its highest. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 6 players.
Wipe Schedule
How does Good Times Custom Maps Server I (PVE-Build) handle wipe day?
Recent wipes at this server drew an average peak of 7 players. On the latest wipe, 4 hours after the wipe, the crowd peaked.
On what cycle does Good Times Custom Maps Server I (PVE-Build) wipe?
A single monthly wipe is what Good Times Custom Maps Server I (PVE-Build) runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 12 days 4 hours old. A monthly wipe schedule is published in its tags.
Server Details
Where can Good Times Custom Maps Server I (PVE-Build) be found?
The NA tag and North America are what Good Times Custom Maps Server I (PVE-Build) lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.26:28015 is its address.
How is the performance on Good Times Custom Maps Server I (PVE-Build)?
Server fps over the last 48 hours: 58 on average, 38 at the lowest. 153,715 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,837 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Good Times Custom Maps Server I (PVE-Build) running?
The build is Rust network protocol 2634 and build 167584 on Linux, running on Good Times Custom Maps Server I (PVE-Build). The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Good Times Custom Maps Server I (PVE-Build)?
Online at this moment: Good Times Custom Maps Server I (PVE-Build). The reported uptime puts its last restart at about 13 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on Good Times Custom Maps Server I (PVE-Build)?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^k (Build server): Practise base building and try out designs; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which Good Times Custom Maps Server I (PVE-Build) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Good Times Custom Maps Server I (PVE-Build) appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Good Times Custom Maps Server I (PVE-Build): Modded Rust servers, Rust build and creative servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join Good Times Custom Maps Server I (PVE-Build)?
The console route: start Rust, press F1, enter client.connect 66.51.99.26:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://gt-cm.net/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^k,NA,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^k
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
