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RUST ANALYTICS
LIVE27,532PLY11,436SRV
QUOTE 51.161.198.101:28005 Online OC checked 7m ago

[AU] RustWars: WWII in Rust (In Development)

weekly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,156
top 70% · #188 in OC
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
weekly schedule
Next wipe
4d 4h
Mon 26 Oct, 09:15 UTC
Group limit
40 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1250
Custom Map · seed 1337
First seen
19 Oct 2026
no hostname published

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0246805:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeMonday 26 October, 09:15 UTCin 4d 4h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1UKN.GG - AU Training Grounds - MainOC · groups of 500+ · 5 on average2/200−4−66.2%
2RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 2 on average0/50+0
3CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 5 on average4/10+2+65.5%
4Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average2/40+1+71.4%
5Bankui in Apocalypse (Хабаровск - безлимитныEU · groups of 8+ · weekly · 2 on average1/500+1
6RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 638 on average254/300+84+49.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [AU] RustWars: WWII in Rust (In Development)?

No gather rate is given in the name of [AU] RustWars: WWII in Rust (In Development). Group size is capped at 40 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) uses a procedural map of size 1,250 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?

In the top 70% of all ranked servers, [AU] RustWars: WWII in Rust (In Development) is #15,156 on player hours over the last seven days and #188 in Oceania.

How full is [AU] RustWars: WWII in Rust (In Development)?

On [AU] RustWars: WWII in Rust (In Development), 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Frequency

How often does [AU] RustWars: WWII in Rust (In Development) wipe?

The estimate for [AU] RustWars: WWII in Rust (In Development)'s next wipe comes from weekly: 7 days after its last wipe. On Monday 26 October at 09:15 UTC the next wipe is due. This world has been running for 2 days 19 hours. The tags give a weekly wipe.

Server Overview

What is the location of [AU] RustWars: WWII in Rust (In Development)?

The OC tag and Oceania are what [AU] RustWars: WWII in Rust (In Development) lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.161.198.101:28005 is its address.

Is [AU] RustWars: WWII in Rust (In Development) performing well?

Server fps over the last 48 hours: 5 on average, 5 at the lowest. 128 entities is the maximum carried: buildings, deployables and everything else. Up to 935 MB of memory was used. A climbing entity count plus low fps is the lag players report.

[AU] RustWars: WWII in Rust (In Development) is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [AU] RustWars: WWII in Rust (In Development) and is it currently online?

[AU] RustWars: WWII in Rust (In Development) is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 2 full days have passed with 100% uptime, 48 of 48 hours. First sighting by Rust Analytics: 19 October 2026.

Tags and Rankings

How should you interpret the tags on [AU] RustWars: WWII in Rust (In Development)?

Published by [AU] RustWars: WWII in Rust (In Development) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts40 (Group limit): Team size caps at 40; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; OC (Oceania): The server browser files it under Oceania. Also in the tags and at the top of this page: current players, queue and world creation time.

[AU] RustWars: WWII in Rust (In Development) appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature [AU] RustWars: WWII in Rust (In Development): Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Joining the Server

What is the process to join [AU] RustWars: WWII in Rust (In Development)?

The console route: start Rust, press F1, enter client.connect 51.161.198.101:28005. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts40
Group limit Team size caps at 40.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Gameplay

^e
Minigames The minigame list covers arenas, Bedwars, parkour and others.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.