test01
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,521 top 68% · #479 in EA
- Rank · 7d ago
- #9,086 ▼6435 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 7h Fri 16 Oct, 05:49 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average | 11/200 | ▼−6−35.0% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 31 on average | 3/215 | ▼−5−63.6% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 25 on average | 6/100 | ▲+3+89.5% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 9 on average | 1/60 | ▪+0 | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 8 on average | 0/200 | ▼−2−100.0% | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
How is test01 configured in terms of rules and settings?
No gather rate is given in the name of test01. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on test01?
The game generates the procedural map on test01.
Activity
Where does test01 sit in the rankings?
In the top 68% of all ranked servers, test01 is #15,521 on player hours over the last seven days and #479 in Asia.
How full is test01?
Right now, test01 is offline; the last sighting was 11 days 14 hours ago.
Wipe Schedule
On what cycle does test01 wipe?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. The date of its next wipe is Friday 16 October at 05:49 UTC. This world has been running for 12 days 16 hours. The tags show wipes every two weeks.
Server Overview
Where can test01 be found?
In Asia, test01 lists itself with the EA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 59.39.221.72:28015.
test01 runs which version of Rust?
The version in use at test01: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is test01 and is it currently online?
No response from test01. It was last seen 11 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Server Tags
What is the meaning of the tags on test01?
These tags are published by test01 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; EA (East Asia): East Asia is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature test01?
The following Rust Analytics lists feature test01: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join test01?
Type client.connect 59.39.221.72:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.