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RUST ANALYTICS
LIVE35,028PLY11,445SRV
QUOTE 59.39.221.79:28015 Offline EA checked 17d ago

test01

biweekly wipes
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,923
top 67% · #492 in EA
Rank · 7d ago
#13,242
2681 places down
Last wipe
41d ago
biweekly schedule
Next wipe
22h
Fri 16 Oct, 05:02 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 67% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeFriday 16 October, 05:02 UTCin 22h

Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 45 on average85/200+52+158.2%
2Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 29 on average12/215+2+17.1%
3Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 24 on average28/100+16+136.6%
4[SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 8 on average3/200−3−50.7%
5JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 8 on average0/60−1−100.0%
6[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average1/100+1

Quick answers

from the figures on this page

Rules & Settings

How is test01 configured in terms of rules and settings?

The name of test01 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on test01?

test01 uses a procedural map, which the game generates.

Activity

Where does test01 sit in the rankings?

In the top 67% of all ranked servers, test01 is #15,923 on player hours over the last seven days and #492 in Asia.

How many players does test01 have?

Right now, test01 is offline; the last sighting was 17 days 1 hours ago.

Wipe Cycle

When does test01 schedule its wipes?

Using biweekly: 14 days after its last wipe, test01's next wipe is estimated. On Friday 16 October at 05:02 UTC the next wipe is due. Its world now is 41 days 1 hours old. The tags show wipes every two weeks.

Server Details

What is the location of test01?

The EA tag and Asia are what test01 lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 59.39.221.79:28015 is its address.

test01 runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on test01. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is test01 and is it currently online?

test01 is down. The last time we saw it was 17 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 27 September 2026.

Tags & Filters

What is the meaning of the tags on test01?

These tags are published by test01 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; EA (East Asia): The server browser files it under East Asia. The top of this page and the tags both show its players now, its queue and when its world was made.

test01 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include test01: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Joining the Server

How can I connect to test01?

The console route: start Rust, press F1, enter client.connect 59.39.221.79:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,^b,EA,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.