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RUST ANALYTICS
LIVE61,951PLY11,675SRV
QUOTE 67.146.3.161:28015 Online NA checked 14m ago

DYSFUNCTIONAL FAMILY RUST

moddedoxidepve
Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,360
top 37% · #1221 in NA
Rank · 7d ago
#6,676
1684 places down
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
5000
Procedural Map · seed 754859044
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 37% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average3/50−1−20.0%
2Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average0/100+0
3Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average1/50+1
4Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average7/200+0+7.7%
5[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average6/50+1+14.3%
6[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average6/64+1+18.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on DYSFUNCTIONAL FAMILY RUST?

The name of DYSFUNCTIONAL FAMILY RUST carries no gather rate. The default group size of 8 players applies here. build & creative is the mode, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on DYSFUNCTIONAL FAMILY RUST?

A procedural map of size 5,000 with seed 754859044 runs on DYSFUNCTIONAL FAMILY RUST, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does DYSFUNCTIONAL FAMILY RUST hold in the server rankings?

On seven-day player hours, DYSFUNCTIONAL FAMILY RUST sits at #8,360, in the top 37% across ranked servers and #1,221 in North America.

How many players does DYSFUNCTIONAL FAMILY RUST have?

0 of 20 slots on DYSFUNCTIONAL FAMILY RUST are filled at the moment. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 0 players.

Wipe Schedule

How often does DYSFUNCTIONAL FAMILY RUST wipe?

The record holds too few of DYSFUNCTIONAL FAMILY RUST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 days 8 hours ago the current world was created.

Server Info

What is the location of DYSFUNCTIONAL FAMILY RUST?

The NA tag and North America are what DYSFUNCTIONAL FAMILY RUST lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 67.146.3.161:28015 is its address.

Is DYSFUNCTIONAL FAMILY RUST performing well?

Average server fps for the last 48 hours is 26; the floor was 16. At its peak it held 172,667 entities: buildings, deployables and the rest of the world. Memory use peaked at 6,026 MB. What players feel as lag is low fps together with a rising entity count.

DYSFUNCTIONAL FAMILY RUST is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of DYSFUNCTIONAL FAMILY RUST?

Online at this moment: DYSFUNCTIONAL FAMILY RUST. Its own uptime figure dates the last restart to roughly 7 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on DYSFUNCTIONAL FAMILY RUST?

Published by DYSFUNCTIONAL FAMILY RUST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^k (Build server): Base practice and design; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does DYSFUNCTIONAL FAMILY RUST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, Rust build and creative servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join DYSFUNCTIONAL FAMILY RUST?

Type client.connect 67.146.3.161:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://dysfunctionalfamilyservers.space.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^k,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Slot count: 20.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^k
Build server Base practice and design.
^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.