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RUST ANALYTICS
LIVE66,360PLY11,608SRV
QUOTE 89.197.85.94:28115 Offline checked 20h ago

Rust 6K | Procedural Map

Players · last
1/ 20
+124h
5% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#15,258
top 69%
Rank · 7d ago
#16,709
1451 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average524/575−36−6.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average344/375−46−11.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average302/325−94−23.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average50/250−11−18.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average292/375+14+5.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust 6K | Procedural Map?

The name of Rust 6K | Procedural Map carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rust 6K | Procedural Map?

The game generates the procedural map on Rust 6K | Procedural Map.

Population

What position does Rust 6K | Procedural Map hold in the server rankings?

In the top 69% of all ranked servers, Rust 6K | Procedural Map is #15,258 on player hours over the last seven days.

How many players does Rust 6K | Procedural Map have?

At present, Rust 6K | Procedural Map is offline; the last sighting was 20 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.

Wipe Schedule

On what cycle does Rust 6K | Procedural Map wipe?

There are too few wipes on record for Rust 6K | Procedural Map to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 9 days 17 hours.

Server Info

What is the server location for Rust 6K | Procedural Map?

No region is published by Rust 6K | Procedural Map. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 89.197.85.94:28115.

Rust 6K | Procedural Map runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what Rust 6K | Procedural Map runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust 6K | Procedural Map and is it currently online?

Offline at this moment: Rust 6K | Procedural Map. Last seen 20 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Server Tags

What is the meaning of the tags on Rust 6K | Procedural Map?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Rust 6K | Procedural Map publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust 6K | Procedural Map appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust 6K | Procedural Map matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Rust 6K | Procedural Map?

The console route: start Rust, press F1, enter client.connect 89.197.85.94:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Slot count: 20.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.