5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 7
- Rank
- #3,524 top 16%
- Rank · 7d ago
- #3,804 ▲280 places up
- Last wipe
- resets 10 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 142 player hours, last seven days
- Map
- 5000 Custom Map · seed 481981
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 04:04 UTC23h ago | – | – | – | 0 |
| Mon 12 Oct, 12:55 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 04:03 UTC1d ago | – | – | – | 0 |
| Sun 11 Oct, 22:50 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:11 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 16:46 UTC2d ago | – | – | – | 1 |
| Thu 8 Oct, 11:33 UTC5d ago | – | – | – | 0 |
| Thu 8 Oct, 04:03 UTC5d ago | – | – | – | 0 |
| Wed 7 Oct, 18:54 UTC6d ago | – | – | – | 2 |
| Wed 7 Oct, 11:34 UTC6d ago | – | – | – | 2 |
| Tue 6 Oct, 04:04 UTC7d ago | – | – | – | 0 |
| Mon 5 Oct, 17:25 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 04:04 UTC8d ago | – | – | – | 0 |
| Sun 4 Oct, 18:07 UTC9d ago | – | – | – | 1 |
| Sun 4 Oct, 04:20 UTC9d ago | – | – | – | 1 |
| Sat 3 Oct, 18:59 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 11:18 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 04:04 UTC10d ago | – | – | – | 0 |
| Fri 2 Oct, 04:03 UTC11d ago | – | – | – | 0 |
| Thu 1 Oct, 19:20 UTC12d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average | 92/500 | ▲+50+117.3% | |
| 2 | [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average | 31/300 | ▼−13−29.9% | |
| 3 | Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!no group limit · 97 on average | 144/300 | ▲+58+67.9% | |
| 4 | UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 61 on average | 41/250 | ▲+37+828.3% | |
| 5 | EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average | 4/200 | ▼−3−40.7% | |
| 6 | DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average | 1/150 | ▼−2−60.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
No gather rate is given in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is procedural, size 5,000, with seed 481981, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Player Count
What position does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hold in the server rankings?
For the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch holds rank #3,524 on player hours, in the top 16% of all ranked servers.
How many players does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch have?
0 of 50 slots on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are filled right now. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 3 players.
Wipe Frequency
On what cycle does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?
Every few hours 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch makes a new world. No resets count as wipes, and it keeps no wipe schedule.
Server Details
Where can 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch be found?
No region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.34.97.217:28080 is its address.
How is the performance on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Server fps over the last 48 hours: 238 on average, 157 at the lowest. At its peak it held 4,644 entities: buildings, deployables and the rest of the world. Up to 2,403 MB of memory was used. Low fps and growing entities are the source of felt lag.
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is on which Rust version?
Rust network protocol 2634 and build 166494 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch and is it currently online?
The server is live: 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is online. The reported uptime puts its last restart at about 58 minutes ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
These Rust Analytics lists include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
How can I connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Type client.connect 89.34.97.217:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
