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RUST ANALYTICS
LIVE37,697PLY11,506SRV
QUOTE 89.34.97.217:28080 Online checked 7m ago

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

moddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 6
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 7
Rank
#3,524
top 16%
Rank · 7d ago
#3,804
280 places up
Last wipe
resets
10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
142
player hours, last seven days
Map
5000
Custom Map · seed 481981
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246804:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 04:04 UTC23h ago – – – 0
Mon 12 Oct, 12:55 UTC1d ago – – – 0
Mon 12 Oct, 04:03 UTC1d ago – – – 0
Sun 11 Oct, 22:50 UTC2d ago – – – 0
Sun 11 Oct, 18:11 UTC2d ago – – – 0
Sun 11 Oct, 16:46 UTC2d ago – – – 1
Thu 8 Oct, 11:33 UTC5d ago – – – 0
Thu 8 Oct, 04:03 UTC5d ago – – – 0
Wed 7 Oct, 18:54 UTC6d ago – – – 2
Wed 7 Oct, 11:34 UTC6d ago – – – 2

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average92/500+50+117.3%
2[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average31/300−13−29.9%
3Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!no group limit · 97 on average144/300+58+67.9%
4UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 61 on average41/250+37+828.3%
5EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average4/200−3−40.7%
6DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average1/150−2−60.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

No gather rate is given in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is procedural, size 5,000, with seed 481981, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

What position does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hold in the server rankings?

For the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch holds rank #3,524 on player hours, in the top 16% of all ranked servers.

How many players does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch have?

0 of 50 slots on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are filled right now. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 3 players.

Wipe Frequency

On what cycle does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?

Every few hours 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Details

Where can 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch be found?

No region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.34.97.217:28080 is its address.

How is the performance on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Server fps over the last 48 hours: 238 on average, 157 at the lowest. At its peak it held 4,644 entities: buildings, deployables and the rest of the world. Up to 2,403 MB of memory was used. Low fps and growing entities are the source of felt lag.

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch and is it currently online?

The server is live: 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is online. The reported uptime puts its last restart at about 58 minutes ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

These Rust Analytics lists include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Type client.connect 89.34.97.217:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.