Local Build
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #13,768 top 61%
- Rank · 7d ago
- #12,741 ▼1027 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 【南瓜】Build-TestEA · groups of 8+ · 11 on average | 0/101 | ▼−5−100.0% | |
| 2 | Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average | 0/25 | ▼−2−100.0% | |
| 3 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 105 on average | 91/999 | ▲+28+43.4% | |
| 4 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 85 on average | 154/999 | ▲+7+4.6% | |
| 5 | [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average | 31/150 | ▼−3−7.6% | |
| 6 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average | 28/100 | ▲+26+1711.8% |
Quick answers
from the figures on this pageMap and Rules
How is Local Build configured in terms of rules and settings?
No gather rate appears in the name of Local Build. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Local Build?
A procedural map runs on Local Build, created by the game.
Population
What position does Local Build hold in the server rankings?
In the top 61% of all ranked servers, Local Build is #13,768 on player hours over the last seven days.
How full is Local Build?
At present, Local Build is offline; the last sighting was 7 days 17 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Frequency
When does Local Build schedule its wipes?
No rhythm can be told for Local Build yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 2 hours old.
Server Overview
What is the location of Local Build?
There is no region published for Local Build. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.41.165.102:28015.
What Rust version is Local Build running?
Rust network protocol 2634 and build 166652 on Linux is what Local Build runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Build?
Local Build is down. The last time we saw it was 7 days 17 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 6 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Local Build?
These tags are published by Local Build and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Local Build appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Local Build matches these lists: Rust build and creative servers and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Local Build?
The console route: start Rust, press F1, enter client.connect 94.41.165.102:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.