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RUST ANALYTICS
LIVE44,083PLY11,551SRV
QUOTE 95.143.190.23:35003 Online checked 11m ago

PVE-LiveRust (test)

trio biweekly wipes moddedoxidepve
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,006
top 31%
Rank · 7d ago
#6,601
405 places down
Last wipe
10d ago
biweekly schedule
Next wipe
3d 10h
Sat 17 Oct, 12:11 UTC
Group limit
trio
players per team
Gather rate
–
no rate in the name
Score
18
player hours, last seven days
Map
4096
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers, and #378 of the trio servers (top 63%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSaturday 17 October, 12:11 UTCin 3d 10h

Its biweekly schedule tag · low confidence

usual gap
0.9 days
between real wipes
wipe-day peak
2
players, last three wipes

Coming wipes

  1. 3d 10hSat 17 Oct, 12:11 UTC
  2. 17d 10hSat 31 Oct, 12:11 UTC
  3. 22d 17hThu 5 Nov, 19:00 UTCFW
  4. 31d 10hSat 14 Nov, 12:11 UTC

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:11 UTC10d ago 2 – running 0
Fri 2 Oct, 15:16 UTC11d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average0/50+0
2[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average1/51−1−55.6%
3[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average0/50−1−100.0%
4Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average0/50+0
5Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average1/50+0+0.0%
6【JP】Vanille PVE |Solo/Duo/Trio|Beginner‑FriendlyEA · trio · monthly · 30 on average13/100+4+39.3%

Quick answers

from the figures on this page

Server Rules

How is PVE-LiveRust (test) configured in terms of rules and settings?

No gather rate is given in the name of PVE-LiveRust (test). A maximum of 3 players per group is set through trio. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on PVE-LiveRust (test)?

A procedural map of size 4,096 with seed 1337 runs on PVE-LiveRust (test), created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Population

What is the rank of PVE-LiveRust (test)?

For the last seven days, PVE-LiveRust (test) holds rank #7,006 on player hours, in the top 31% of all ranked servers. Among servers in trio, it stands at #378.

How full is PVE-LiveRust (test)?

0 of 100 slots on PVE-LiveRust (test) are filled at the moment. Average players over seven days: 0; peak: 2.

Wipe Cycle

What happens on wipe day at PVE-LiveRust (test)?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 3 hours after the wipe, the crowd peaked.

On what cycle does PVE-LiveRust (test) wipe?

The schedule at PVE-LiveRust (test) cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Saturday 17 October at 12:11 UTC. 10 days 13 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Overview

What is the server location for PVE-LiveRust (test)?

There is no region published for PVE-LiveRust (test). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 95.143.190.23:35003 is its address.

How is the performance on PVE-LiveRust (test)?

Server fps over the last 48 hours: 139 on average, 47 at the lowest. 56,398 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,577 MB. Low fps and growing entities are the source of felt lag.

PVE-LiveRust (test) is on which Rust version?

Rust network protocol 2634 and build 166586 on Linux is what PVE-LiveRust (test) runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of PVE-LiveRust (test)?

PVE-LiveRust (test) is up. It is taking players now. 10 days 11 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on PVE-LiveRust (test)?

These tags are published by PVE-LiveRust (test) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts3 (Group limit): 3 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does PVE-LiveRust (test) show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature PVE-LiveRust (test): Modded Rust servers, Best Rust PvE servers and Trio Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to PVE-LiveRust (test)?

Type client.connect 95.143.190.23:35003 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166586,ts3,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts3
Group limit 3 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.