Testing server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,998 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 9/100 | ▼−1−6.9% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 7/100 | ▼−1−13.4% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 2 on average | 0/100 | ▼−2−100.0% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 4/50 | ▲+1+41.2% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 1/50 | ▼−1−50.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Testing server?
No gather rate appears in the name of Testing server. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Activity
What position does Testing server hold in the server rankings?
For the last seven days, Testing server holds rank #13,998 on player hours, in the top – of all ranked servers.
What is the population on Testing server?
Right now, Testing server is offline; the last sighting was 26 days 7 hours ago.
Wipe Schedule
On what cycle does Testing server wipe?
No rhythm can be told for Testing server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 26 days 7 hours ago the current world was created.
Server Overview
Where can Testing server be found?
No region is published by Testing server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.26.136.215:28015.
What Rust version is Testing server running?
The build is Rust network protocol 2633 and build 164530 on Windows, running on Testing server. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Testing server?
Offline at this moment: Testing server. Last seen 26 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
How should you interpret the tags on Testing server?
These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Testing server?
The following Rust Analytics lists feature Testing server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Connection
What steps do I take to join Testing server?
Type client.connect 95.26.136.215:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.