test01
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,169 top 54% · #463 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 2h Fri 16 Oct, 05:49 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 53 on average | 23/200 | ▲+3+15.5% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 38 on average | 3/215 | ▼−5−62.5% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 27 on average | 3/100 | ▼−2−45.5% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 10 on average | 0/60 | ▼−2−100.0% | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 9 on average | 5/200 | ▲+1+17.6% | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 1/100 | ▪+0−14.3% |
Quick answers
from the figures on this pageServer Rules
How is test01 configured in terms of rules and settings?
No gather rate appears in the name of test01. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.
Which map is played on test01?
A procedural map runs on test01, created by the game.
Population
What is the rank of test01?
On seven-day player hours, test01 sits at #12,169, in the top 54% across ranked servers and #463 in Asia.
What is the population on test01?
At present, test01 is offline; the last sighting was 40 hours ago. Average players over seven days: 1; peak: 1. At 10:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
On what cycle does test01 wipe?
From biweekly: 14 days after its last wipe, the next wipe at test01 is estimated. On Friday 16 October at 05:49 UTC the next wipe is due. 11 days 21 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Overview
What is the location of test01?
The EA tag and Asia are what test01 lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 103.152.113.5:28015 is its address.
test01 runs which version of Rust?
The version in use at test01: Rust network protocol 2634 and build 167584, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is test01 up, and how consistent is its uptime?
No response from test01. It was last seen 40 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. First sighting by Rust Analytics: 12 October 2026.
Server Tags
How should you interpret the tags on test01?
Published by test01 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; EA (East Asia): East Asia is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does test01 show up in Rust Analytics lists and filters?
These Rust Analytics lists include test01: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to Join
What is the process to join test01?
The console route: start Rust, press F1, enter client.connect 103.152.113.5:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167584,ts8
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^b
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.