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RUST ANALYTICS
LIVE40,940PLY11,533SRV
QUOTE 104.143.2.47:28015 Online NA checked 10m ago

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

monthly wipes moddedcarbonpve
Players · last
2/ 50
+1+66.7%24h
4% full
Day range 0 6
7-day avg 2 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 50
4% full
Change · 24h
+1
+66.7% from 1
7-day average
2
peak 6
Rank
#3,865
top 17% · #692 in NA
Rank · 7d ago
#3,536
329 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 16h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
113
player hours, last seven days
Map
4250
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246803:0009:0014:0020:0001:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

01020304003:0009:0014:0020:0001:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 16h

The force wipe · high confidence

wipe-day peak
5
players, last three wipes

Coming wipes

  1. 22d 16hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW12d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average4/50−1−20.0%
2Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average3/50−1−25.0%
3Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average6/200+2+33.3%
4Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average1/100+1
5[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average7/50+2+27.3%
6[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average4/64+0+14.3%

Quick answers

from the figures on this page

Rules & Settings

How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] configured in terms of rules and settings?

The name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Player Count

What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold in the server rankings?

On seven-day player hours, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sits at #3,865, in the top 17% across ranked servers and #692 in North America.

How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] have?

On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], 2 players are in now, out of 50 slots. Average players over seven days: 2; peak: 6. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 6 players.

Wipe Cycle

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] handle wipe day?

The average peak across its recent wipes is 5 players. On the latest wipe, 26 hours after the wipe, the crowd peaked.

When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] schedule its wipes?

A single monthly wipe is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 5 hours ago the current world was created. The tags state monthly wipes.

Server Details

What is the server location for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The NA tag and North America are what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.143.2.47:28015 is its address.

What is the performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Server fps over the last 48 hours: 30 on average, 27 at the lowest. 139,073 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,380 MB. What players feel as lag is low fps together with a rising entity count.

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how consistent is its uptime?

Online at this moment: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 42% uptime, 71 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): The world is the danger here, not other players; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Rust build and creative servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

How can I connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The console route: start Rust, press F1, enter client.connect 104.143.2.47:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.