RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Key statistics
the figures behind the quote- Players now
- 2/ 50 4% full
- Change · 24h
- ▲+1 +66.7% from 1
- 7-day average
- 2 peak 6
- Rank
- #3,865 top 17% · #692 in NA
- Rank · 7d ago
- #3,536 ▼329 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 16h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 113 player hours, last seven days
- Map
- 4250 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 5 players, last three wipes
Coming wipes
- 22d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average | 4/50 | ▼−1−20.0% | |
| 2 | Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average | 3/50 | ▼−1−25.0% | |
| 3 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average | 6/200 | ▲+2+33.3% | |
| 4 | Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average | 1/100 | ▲+1 | |
| 5 | [US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average | 7/50 | ▲+2+27.3% | |
| 6 | [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average | 4/64 | ▪+0+14.3% |
Quick answers
from the figures on this pageRules & Settings
How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] configured in terms of rules and settings?
The name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.
Player Count
What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold in the server rankings?
On seven-day player hours, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sits at #3,865, in the top 17% across ranked servers and #692 in North America.
How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] have?
On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], 2 players are in now, out of 50 slots. Average players over seven days: 2; peak: 6. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 6 players.
Wipe Cycle
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] handle wipe day?
The average peak across its recent wipes is 5 players. On the latest wipe, 26 hours after the wipe, the crowd peaked.
When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] schedule its wipes?
A single monthly wipe is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 5 hours ago the current world was created. The tags state monthly wipes.
Server Details
What is the server location for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The NA tag and North America are what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.143.2.47:28015 is its address.
What is the performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Server fps over the last 48 hours: 30 on average, 27 at the lowest. 139,073 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,380 MB. What players feel as lag is low fps together with a rising entity count.
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how consistent is its uptime?
Online at this moment: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 42% uptime, 71 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): The world is the danger here, not other players; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Rust build and creative servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
How can I connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The console route: start Rust, press F1, enter client.connect 104.143.2.47:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/478SQzbUU9.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
