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RUST ANALYTICS
LIVE36,275PLY11,496SRV
QUOTE 139.180.52.71:28015 Online checked 11m ago

The BAD idea

pve
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 6738
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

025507510005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average15/200−4−19.6%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average59/200+3+5.5%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average41/200+15+58.2%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average23/300−2−8.6%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average18/200−20−52.1%
6MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average11/50−3−20.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on The BAD idea?

No gather rate appears in the name of The BAD idea. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on The BAD idea?

The BAD idea uses a procedural map of size 4,500 with seed 6738, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of The BAD idea?

In the top 71% of all ranked servers, The BAD idea is #15,961 on player hours over the last seven days.

How many players does The BAD idea have?

0 of 100 slots on The BAD idea are filled right now. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does The BAD idea wipe?

The record holds too few of The BAD idea's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 28 days 17 hours ago the current world was created.

Server Details

What is the server location for The BAD idea?

No region is published by The BAD idea. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 139.180.52.71:28015.

Is The BAD idea performing well?

Average server fps for the last 48 hours is 81; the floor was 70. 110,114 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 7,010 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is The BAD idea running?

The version in use at The BAD idea: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is The BAD idea and is it currently online?

Online at this moment: The BAD idea. Its own uptime figure dates the last restart to roughly 18 days 8 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Tags & Filters

How should you interpret the tags on The BAD idea?

Published by The BAD idea for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat. The tags also carry its current players, queue and world creation time; this page shows them at the top.

The BAD idea appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature The BAD idea: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Connection

How can I connect to The BAD idea?

The console route: start Rust, press F1, enter client.connect 139.180.52.71:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.