Old Souls PVE AU
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #5,612 top 25% · #134 in OC
- Rank · 7d ago
- #3,612 ▼2000 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 37 player hours, last seven days
- Map
- 6000 Procedural Map · seed 6543523
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 60% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.4 days between real wipes
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC12d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 24 on average | 14/200 | ▼−2−10.2% | |
| 2 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average | 11/200 | ▼−2−17.5% | |
| 3 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on average | 12/100 | ▲+6+94.6% | |
| 4 | State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average | 2/40 | ▪+0+4.3% | |
| 5 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 1/50 | ▲+1 | |
| 6 | Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average | 0/50 | ▼−1 |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Old Souls PVE AU?
No gather rate is given in the name of Old Souls PVE AU. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Which map is played on Old Souls PVE AU?
The map on Old Souls PVE AU is procedural, size 6,000, with seed 6543523, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does Old Souls PVE AU hold in the server rankings?
In the top 25% of all ranked servers, Old Souls PVE AU is #5,612 on player hours over the last seven days and #134 in Oceania.
What is the population on Old Souls PVE AU?
On Old Souls PVE AU, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 2 players.
Wipe Frequency
How does Old Souls PVE AU handle wipe day?
Recent wipes at this server drew an average peak of 4 players. 15 hours after the latest wipe, the crowd reached its peak.
When does Old Souls PVE AU schedule its wipes?
A single monthly wipe is what Old Souls PVE AU runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 4 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Details
Where can Old Souls PVE AU be found?
In Oceania, Old Souls PVE AU lists itself with the OC tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 180.150.91.79:28050.
How is the performance on Old Souls PVE AU?
Average server fps for the last 48 hours is 77; the floor was 1. The entity count reached 229,051, covering buildings, deployables and all else in the world. Memory use peaked at 5,109 MB. What players feel as lag is low fps together with a rising entity count.
Old Souls PVE AU runs which version of Rust?
The version in use at Old Souls PVE AU: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Old Souls PVE AU up, and how consistent is its uptime?
The server is live: Old Souls PVE AU is online. The reported uptime puts its last restart at about 3 hours ago. The last 7 full days give 86% uptime, 144 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Old Souls PVE AU?
These tags are published by Old Souls PVE AU and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): Oceania is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Old Souls PVE AU show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Old Souls PVE AU: Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Old Souls PVE AU?
Type client.connect 180.150.91.79:28050 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/SQEEQUARS4.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
