Old Souls PVE AU (Raidable Bases)
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 5
- Rank
- #4,286 top 19% · #110 in OC
- Rank · 7d ago
- #3,924 ▼362 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 83 player hours, last seven days
- Map
- 6000 Procedural Map · seed 6543523
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers, top 50% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.4 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW12d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC12d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 24 on average | 13/200 | ▼−9−39.8% | |
| 2 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average | 14/200 | ▪+0−2.3% | |
| 3 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on average | 11/100 | ▲+4+51.7% | |
| 4 | State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average | 2/40 | ▼−1−33.3% | |
| 5 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 1/50 | ▪+0+0.0% | |
| 6 | Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average | 0/50 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Old Souls PVE AU (Raidable Bases)?
The name of Old Souls PVE AU (Raidable Bases) carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Old Souls PVE AU (Raidable Bases)?
The map on Old Souls PVE AU (Raidable Bases) is procedural, size 6,000, with seed 6543523, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of Old Souls PVE AU (Raidable Bases)?
In the top 19% of all ranked servers, Old Souls PVE AU (Raidable Bases) is #4,286 on player hours over the last seven days and #110 in Oceania.
How full is Old Souls PVE AU (Raidable Bases)?
1 of 50 slots on Old Souls PVE AU (Raidable Bases) are filled right now. Average players over seven days: 0; peak: 5. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 2 players.
Wipe Schedule
How does Old Souls PVE AU (Raidable Bases) handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd reached its peak.
When does Old Souls PVE AU (Raidable Bases) schedule its wipes?
A single monthly wipe is what Old Souls PVE AU (Raidable Bases) runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 7 hours. Its tags list a wipe each month.
Server Details
Where can Old Souls PVE AU (Raidable Bases) be found?
The OC tag and Oceania are what Old Souls PVE AU (Raidable Bases) lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 180.150.91.79:28070.
How is the performance on Old Souls PVE AU (Raidable Bases)?
The last 48 hours average 80 server fps, the low being 61. The entity count reached 246,469, covering buildings, deployables and all else in the world. The memory ceiling reached 5,111 MB. A climbing entity count plus low fps is the lag players report.
Old Souls PVE AU (Raidable Bases) is on which Rust version?
The version in use at Old Souls PVE AU (Raidable Bases): Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Old Souls PVE AU (Raidable Bases) up, and how consistent is its uptime?
Online at this moment: Old Souls PVE AU (Raidable Bases). Its own uptime figure dates the last restart to roughly 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Old Souls PVE AU (Raidable Bases)?
Published by Old Souls PVE AU (Raidable Bases) for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; OC (Oceania): The browser places this server in Oceania. The top of this page and the tags both show its players now, its queue and when its world was made.
Old Souls PVE AU (Raidable Bases) appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Old Souls PVE AU (Raidable Bases): Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Old Souls PVE AU (Raidable Bases)?
The console route: start Rust, press F1, enter client.connect 180.150.91.79:28070. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/SQEEQUARS4.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
