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RUST ANALYTICS
LIVE40,338PLY11,527SRV
QUOTE 69.9.150.161:28027 Online NA checked 13m ago

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |

2x moddedoxidepvepremium
Players · last
0/ 110
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 110
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,174
top 32% · #1123 in NA
Rank · 7d ago
#10,418
3244 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
17
player hours, last seven days
Map
3500
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:42 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average7/200+4+100.0%
2Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average4/50−1−15.8%
3RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]NA · groups of 8+ · monthly · 2 on average2/50+2
4Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average1/100+1
5Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average3/50−1−25.0%
6[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average9/50+5+111.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Entry requires Rust's premium status. VAC is active.

What is the current map on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | uses a procedural map of size 3,500 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | sit in the rankings?

In the top 32% of all ranked servers, The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is #7,174 on player hours over the last seven days and #1,123 in North America.

How full is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

0 of 110 slots on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | are filled at the moment. Average players over seven days: 0; peak: 2.

Wipe Schedule

How does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 31 hours after the wipe, the crowd peaked.

On what cycle does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | wipe?

There are too few wipes on record for The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 12 hours.

Server Info

Where can The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | be found?

The NA tag and North America are what The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 69.9.150.161:28027 is its address.

How is the performance on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The last 48 hours average 225 server fps, the low being 204. The entity count reached 80,655, covering buildings, deployables and all else in the world. Memory use peaked at 2,470 MB. A climbing entity count plus low fps is the lag players report.

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is on which Rust version?

The version in use at The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | and is it currently online?

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

These tags are published by The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp110 (Max players): Capacity: 110 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^c (Creative): Creative building with no gathering; build as you please; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^q (Premium): Entry requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | show up in Rust Analytics lists and filters?

On Rust Analytics, The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | matches these lists: 2x Rust servers, Modded Rust servers, Rust build and creative servers, Rust creative servers, Best Rust PvE servers, Rust zombie servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Creative ^c, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Joining the Server

What is the process to join The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The console route: start Rust, press F1, enter client.connect 69.9.150.161:28027. The page's Launch Rust button opens Rust through Steam and connects you instead. Entry requires Rust's premium status. For more information, go to https://discord.com/invite/uNHPRCK8cJ.

Server tags

what each one means

Published as mp110,ptrak,$r?,v2634,^c,NA,^p,gmvanilla,cs167781,^q,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp110
Max players Capacity: 110 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^c
Creative Creative building with no gathering; build as you please.
^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^q
Premium Entry requires Rust's premium status.
^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.